Excerpt: ‘Morningside Fall’ by Jay Posey
About the book:
The lone gunman Three is gone, and Wren is the new governor of the devastated settlement of Morningside, but there is turmoil in the city. When his life is put in danger, Wren is forced to flee Morningside until he and his retinue can determine who can be trusted.
They arrive at the border outpost, Ninestory, only to find it has been infested with Weir in greater numbers than anyone has ever seen. These lost, dangerous creatures are harbouring a terrible secret – one that will have consequences not just for Wren and his comrades, but for the future of what remains of the world.
‘Morningside Fall’ is the second book in the ‘Legends of the Duskwalker’ series, continuing the story that started in the first book ‘Three’. Both books are published by Angry Robot Books.
In the shadow of the moon, the Thing lay in wait. Its prey was near and drawing slowly nearer. A fresh burst of vital signal pulsed like a heartbeat, a digital vibration that could be neither seen nor heard. Though the Thing could not taste, it processed the sensation into something like that of cold iron on the tongue. Claws extended. Soon.
The Thing no longer knew hunger, or thirst, or addiction. Yet it was compelled. Compelled to hunt. To reclaim. To optimize. Had its companions been near, it might have called to them to chase their quarry and corner it. Alone however, the Thing was forced to ambush. An abnormal protocol.
Seconds remained. The prey would exit the narrow alley and pass into view. The Thing would strike. Others would come to take the harvest away. The Thing would begin to search anew. That was its process. Its function.
The prey appeared. Stopped, facing away from the Thing. Unaware. The Thing rocked back, muscles tensed to pounce. Then hesitated. Something strange. The Thing scanned, evaluated.
This one was smaller than most. But a sort of pressure emanated, radiated from it. A weight. Its signal was complex, multilayered, multithreaded. More intricate than any the Thing had before encountered. Had the Thing been capable of emotion, it might have felt something like awe. Or fear.
The prey turned to face the Thing. Unsurprised. Unafraid. Waited calmly. Raised its hand. The Thing leapt.
It felt its claws puncture, but the instant it made contact, the Thing experienced a piercing cold that bored into the center of its forehead and streaked through to the back of its skull. It cried out involuntarily, a static burst of white noise. The cold became white-hot behind the Thing’s eyes. A cleansing fire, like cobwebs vanishing in a flash of flame. And as the Thing fell to the ground, it remembered.
My name is Painter.
Has this prologue made you curious and want to read the first three chapters too? You can read them here!
About the author:
Jay Posey is a narrative designer, author, and screenwriter. Currently employed as Senior Narrative Designer at Red Storm Entertainment, he’s spent about 8 years writing and designing for Tom Clancy’s award-winning Ghost Recon and Rainbow Six franchises. He started in the video game industry in 1998, and has been writing professionally for over a decade.
A contributing author to the book Professional Techniques for Video Game Writing, Jay has lectured at conferences, colleges, and universities, on topics ranging from basic creative writing skills to advanced material specific to the video game industry.
He has been described as “fascinating”, “insightful”, “highly entertaining”, “extremely handsome”, and “one of the most dynamic speakers in the Posey household” by parties who may or may not have been biased or himself.